While I believe this is the weakest entry in the franchise, I do think that it is also the most unique. Instead of having a main protagonist you have the ability to recruit any npc you want to the cause. This game gives you an almost Pokemon feeling of collection. Instead of enslaving monsters, you are enslaving (maybe I should say recruiting) humans, each with their own loadouts and abilities. My go to slave was the construction worker, who could summon a drone where you can hop on the top of which can then give you access to any part of the map. Other stand out slaves are the spy, who gets a cool super car and silenced pistol. There is a permadeath option you can select at the start where if your slaves die they do not come back. I did not engage with this mode so I can’t comment on it. In the normal mode if your slave dies, they are unavailable for 15 to 20 minutes. The focus on constantly swapping between characters impacts the narrative since there is no main protagonist to latch onto. Overall, the writing here is pretty bad with some incredibly grating and insufferable characters. The writing attempts to be funny but completely fails at eliciting anything more than a deep, shaking sense of cringe. The hacking feels more limited than Watch Dogs 2 but I may just be misremembering that game. This game took risks, and I respect it for that however, I think that it will remain as a divisive oddity in the franchise that some fans may like, while others will hate. Either way, if this is the final game in the franchise it is a serviceable entry that I believe is in many ways underrated.
Watch Dogs: Legion
Discover more from Trigger Cut Game Reviews
Subscribe to get the latest posts sent to your email.
Leave a comment