Stranger of Paradise: Final Fantasy Origin

Ninja Theory knows how to make fun combat systems that are satisfying and have mechanical depth.  This game is no different and uses the job system from old Final Fantasy games as a way to provide you with a surprising amount of combat styles.  Where the game fails is its approach to itemization which almost brings the entire experience down with it.  You pick up an absolutely insane amount of weapons and armor so you constantly have to go into the menu, individually drop, trash, or equip items.  The inability to not mass trash items when you literally are sorting through hundreds of items is baffling and continues to take you away from the solid combat system that the game has as its core.  As a fan of the original FF the concept of adding a full blown story to this world is exciting.  The story unfortunately is a disappointment and I found it difficult to discern whether the cheesiness in the script is intentional.  Intentional or not the story is so over the top, it is laughable.  If you are a FF fan and are excited by the idea of expanding the originals story, you will be disappointed. If you like 3rd person action games, there is a solid and fun combat system here for you to engage with.  I just wish that Ninja Theory wouldn’t shove hundreds of items that you have to sift through down your throat at all times.   Maybe Ninja Theory has been watching too much Hoarders because holy shit, this is too much loot.


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