Dragons Dogma 2

Having not played the original, Dragons Dogma 2 is a great action RPG that reminds me of Kingdoms of Amalur.  The combat is awesome, with a flexible class system that you can change at any time.  During my playthrough, I was constantly swapping classes which felt liberating compared to most other RPGs where you are locked into one class for the entire game.  The game could use more enemy variety however, the combat is so fun that it didn’t bother me much.  The story is nothing groundbreaking however, it has one of the most interesting endgames I have seen in awhile.  This endgame is completely missable however, you are doing yourself a disservice not experiencing the true ending of the game since it is easily the strongest part of the game where the stakes become incredibly high.  The fast travel system is not as annoying as I have seen others talk about.  Yes, you will be walking a lot, and no there is no mount, however, exploring the world is fun and there are plenty of secrets along the way.  I think  the limited fast travel system adds to the immersion of the game similar to Red Dead Redemption 2 where it feels like a journey instead of a map you are constantly teleporting around.  The fast travel system works as such, you can buy or craft waystones that when used teleport you only to the major towns and cities.  You can also travel via cart.  Traveling via cart is fun since it is always possible that you can get ambushed by enemies that can destroy it.  If this happens you are hoofing it the rest of the way home. I feel like the discourse surrounding how this game does not hold your hand or tell you what to do is overblown and inaccurate. This is no Elden Ring.  You have a quest log that tells you what to do and where to go.  The quests that are time sensitive are clearly signposted. What I am attempting to communicate is that this game is far more accessible than others would have you think and do not let that narrative dissuade you from playing this game.  I cannot finish this review without talking about the Pawn system.  I realize this is not a new system however, it is for me and I thought it was awesome.  At the beginning of the game, you create a pawn, and select their class.  This pawn will stay by your side the entire playthrough and they are extremely helpful.  Pawns can show you were resources are, help you in combat, show you where quest objectives are etc.  You can share your pawn with other players.  I recommend that you make the hottest possible pawn you can since I noticed this will lead to more players hiring your pawns.  Each time a player hires your pawn, you get a chance of getting resources or items that other players gift you as well as currency that allows you to hire other players pawns.  Better yet, each time your pawn is hired, they come back with more knowledge of the world and will be better able to direct you to points of interest, resources and treasure.  This is a wonderful way to mix online and offline experiences into one and it truly feels like you are part of a community of folks just trying to help each other out.  DD2 is a unique RPG, with great combat and an innovative pawn system that is definitely worth your time.


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